VCTF-TropopauseThrowdown(beta1)

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Mr Bean
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Re: VCTF-TropopauseThrowdown(beta1)

Post by Mr Bean »

The windows are fixed. I'll include that on the next beta. Thanks again for the feedback. BTW, I've heard lots of compliments about texturing, lighting, and weapon placement. I couldn't agree more. Jim and Sal really went to town with it.
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Beltamaxx
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Re: VCTF-TropopauseThrowdown(beta1)

Post by Beltamaxx »

Sal
If you remove the blocking volume, which I believe is a good idea, make sure you turn the collision back on.
I agree.
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Mr Bean
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Re: VCTF-TropopauseThrowdown(beta1)

Post by Mr Bean »

CTC-Salchicha wrote:I really liked working on this with you Bean.
Likewise Sal. It's awsome working with a couple of pros :wink:
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[RGC]CrYsTaL
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Re: VCTF-TropopauseThrowdown(beta1)

Post by [RGC]CrYsTaL »

Very cool map, Mr. Bean! I will be adding it to my server today for all to enjoy! Team work in map-making is just as good, if not better, than team work in UT!! w00t!

I totally enjoyed playing it in Instant Action and I'm sure my clan and regulars will enjoy it on my server, too! GREAT JOB! Keep up the GREAT work! :D
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Jeffrey
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Re: VCTF-TropopauseThrowdown(beta1)

Post by Jeffrey »

Hey bean, I made the botpaths.
And added zoneportals to improve fps.
And I removed the collision from the static mash near the lighting gun. And replaced it with blocking volumes. Because the collision from itself was weird.

http://files.filefront.com/VCTF+Tropopa ... einfo.html

Have you worked on it already? Hope it's not too much if you did. :P
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Mr Bean
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Re: VCTF-TropopauseThrowdown(beta1)

Post by Mr Bean »

Yeah... that fence thing was kinda wierd. Instead of stepping on it, it would suspend you in the air.

Thanks again for the help Jeff, and thanks for the PM showing me how to do everything. You really know your stuff. I'll be using that info on my next map :D
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vivr
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Re: VCTF-TropopauseThrowdown(beta1)

Post by vivr »

Looks like a fun map! If after play testing you find that it's too manta focused you could just give one manta per side.

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Re: VCTF-TropopauseThrowdown(beta1)

Post by McShagger »

thats a good idea ivr...
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HungryHippo
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Re: VCTF-TropopauseThrowdown(beta1)

Post by HungryHippo »

ivr wrote:Looks like a fun map! If after play testing you find that it's too manta focused you could just give one manta per side.
good idea, because sometimes its manta runs after manta runs..But this map is great for your first map Bean, nice job.
{DAM}HungryHippo *Remember the Good Times*
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SMR
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Re: VCTF-TropopauseThrowdown(beta1)

Post by SMR »

for a first map, its really good.

I played it online a few times, a month or so ago. Keep going at it.

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