Beltamaxx wrote:1. Not a fan of the modded scorps.
2. Tank spawns to quick, needs a longer respawn time.
Yeah, I'm not liking the SPMA scorp that much. Kudos to SMR for making it, but especially after playing JeffsMap, I really don't like modded scorps at all. Do you like the vehicle skins? I think the darker colors give a fresh look.
I agree as well with the tank and SPMA spawn time.
I really liked the map. The round we played felt pretty fast, regardless of the size. I liked the modded scorps for defense, but I think I'm outnumbered here
There are a few glitches when flying around the flag on the manta... flying in to the flag, it seems to skip frames or some shit... It caused me to miss the flag a few times... I thought it was just me, then I was on Flux's and Weed's wing and they missed the flag too... This glitch seem to happen when taking the best route... from back to gate face home. After that, I started using different routes and had no problems...
Other than that and the modded scorps (they just dont belong in this map), I really like this map...
Great map for all; bender snipers, defenders, manta drivers, avrilers, etc...
McShagger wrote:There are a few glitches when flying around the flag on the manta... flying in to the flag, it seems to skip frames or some shit... It caused me to miss the flag a few times... I thought it was just me, then I was on Flux's and Weed's wing and they missed the flag too... This glitch seem to happen when taking the best route... from back to gate face home. After that, I started using different routes and had no problems...
That's usually an antiportal sticking out of the terrain slightly. I'll offer to help optimize the map if you like.
I dont have time right now to brighten up teh scrops, else I would. personally though, I like them dark.
As for the ground pounder, i like it. I think it helps break up the other teams defense(benders and tank) Although, I can see why people dislike it, and im not going to bitch and moan if it isnt there. Probably best to stick with stock vehicles anyway. Atleast with those, any sort of imbalance is accepted as part of the game and players have a handle on them.
I'm just glad the skins are being used. I have about 10 unfinished maps, but Im not 100% happy with any of them.......so i never had a chance to release the skins.
McShagger wrote:SMR, out of all the newer maps that have come out, I would like to vote this map as the best new map of 2008... Great Job!
Its not my map. He was just doing me a favor by using the skins I made. I saw the beta screenshots and was glad to see someone take their time with something. I wanted to offer up the vehicles to something this polished, since it would compliment the level...instead of coming off as a gimmick.(Like it would in a crappy shoe box map) Sucks to work in the editor for so long and never release anything. Im just glad to see them used.
I agree with you though. Its the best map to come out in a long time.
WOW Thanks all for the kind words. I'm working on beta 2 right now so hopefully I'll have something more very soon. I just posted another question in this forum that maybe someone could help me out with:
there's some ledge, i think its meant for a raptor to get to, i think it has an ion painter on it... you should do something to change this to keep a hellbender from getting up there. or ctc just needs a rule to quit abusing the vehicle stunts exploit
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