VCTF-MB-Weltraum-v1
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VCTF-MB-Weltraum-v1
Title: VCTF-MB-Weltraum-v1
Min/Max players: 6/18
Standard Weapons: All (except classic sniper rifle, spider mines, and grenades)
Super Weapons: 2 Redeemers
Vehicles: 1 Scorpians, 1 Hellbender, 1 Raptor, and 1 Manta
Download: http://www.mediafire.com/file/mdowzzhrq ... aum-v1.rar
Filesize: 34.38MB
Description: A fairly straightforward layout with lots of options for both the foot runner and vehicle use. Two redeemers can be obtained in the big outer hallways with an elevator jump. I used ideas and suggestions from Admins: JimRimya & Salchicha, and Community Contributers: Ghosted, badasp, & Prism. A special thank you goes out to these five gentlemen.
Last edited by Mr Bean on Wed Oct 21, 2009 7:16 pm, edited 3 times in total.
- CTC-Salchicha
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Re: VCTF-MB-Weltraum(beta1)
Bean-
"I think I'm going to take a break...I'm done"
So glad you're not man, this looks like it will be a hell of a lot of fun. Keep 'em coming bro.
"I think I'm going to take a break...I'm done"
So glad you're not man, this looks like it will be a hell of a lot of fun. Keep 'em coming bro.
Re: VCTF-MB-Weltraum(beta1)
LOL! I've said the same thing a few times. Whatever your ventures become Sal, you have a fat porfolio of gems. Thanks for the maps, the guidance, inspiration, and friendship.CTC-Salchicha wrote:Bean-
"I think I'm going to take a break...I'm done"
So glad you're not man, this looks like it will be a hell of a lot of fun. Keep 'em coming bro.
- CTC-JimRimya
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- CTC-Salchicha
- Cock-docker
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- Location: So Cal
Re: VCTF-MB-Weltraum(beta1)
Bean, that was what you said to me in the quotes, lol!
I'm saying keep 'em coming!
Got a couple new maps on the way as we speak.
I'm saying keep 'em coming!
Got a couple new maps on the way as we speak.
Re: VCTF-MB-Weltraum(beta1)
Oh. I'll have to lay off the acid.
...and likewise to you... keep them gems coming.
One flaw I've noticed is if I go through a portal to where someone else is still standing... I get killed. I was thinking of having the portal actor at the top of a small steep ramp. This way the player will spawn, then slide down out of the way. I think the portals should be spread out some more as well.
If any other issues are noticed, please post so I can fix them. Thanks.
...and likewise to you... keep them gems coming.
One flaw I've noticed is if I go through a portal to where someone else is still standing... I get killed. I was thinking of having the portal actor at the top of a small steep ramp. This way the player will spawn, then slide down out of the way. I think the portals should be spread out some more as well.
If any other issues are noticed, please post so I can fix them. Thanks.
- CTC-JimRimya
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Re: VCTF-MB-Weltraum(beta1)
Yeah, I noticed the 'teleporter fragging' as well. You could also hover the destination teleporter over the ledge (like 64 units or a little more) and the player will fall down to the ledge when he teleports. If another player comes along, he'll just land on the first player's head.
"The abyss gazes also into you"
Re: VCTF-MB-Weltraum(beta1)
I have one small bit of feedback. The map is very manta run heavy. It would be nice if the bender spawned closer to the flag. For an unorganized team, it's kind of a pain to drive it down from where it is now.
Friend + Friend + Friend - Titanfall = -1
Re: VCTF-MB-Weltraum(beta1)
Only got to play the map once in the PUG two weeks ago--I have been gone since then--and it played very well. Very offense heavy (a good thing, as it will decrease chances of a stalemate); nice balance between Manta runs and foot runs; nice pick up lay out; nice aesthetics; vehicle placement is very good; a few tricks for people to learn that will hopefully enhance their enjoyment of the map; great size.
I love Tropopause and feel that it is one of the best maps out there, now Weltraum has a chance to equal it or surpass it. Good work, Bean.
I love Tropopause and feel that it is one of the best maps out there, now Weltraum has a chance to equal it or surpass it. Good work, Bean.
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Re: VCTF-MB-Weltraum(beta1)
awesome map Mr. Bean, i played it the 1st time on the server , your skills are truly elite i salute you and your hard work
Re: VCTF-MB-Weltraum(beta2)
*bump*
Beta2 is downloadable at the top now. Too many revisions to name. GL & HF
Beta2 is downloadable at the top now. Too many revisions to name. GL & HF
Re: VCTF-MB-Weltraum-v1
The final version is done: http://www.mediafire.com/file/mdowzzhrq ... aum-v1.rar
The main difference between beta2 and the final is purely visuals and Level Summary data. New pics are at the top of this thread.
The main difference between beta2 and the final is purely visuals and Level Summary data. New pics are at the top of this thread.
- CTC-JimRimya
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Re: VCTF-MB-Weltraum-v1
Nice job on the updates. Map now on both servers. Thanks again!
"The abyss gazes also into you"
Re: VCTF-MB-Weltraum-v1
That was quick. Any chance I could get my maps on the servers that quickly if I sent them to you?CTC-JimRimya wrote:Nice job on the updates. Map now on both servers. Thanks again!