Killing FLoor-Coop zombie mod
Moderator: Admins
Re: Killing FLoor-Coop zombie mod
yeah I made that map way before final version ever came out with OSMT. I am not sure if u can replace new one with old one on server with out a crash, but I'll take look at it when I ut2004mi it on my computer. Hehe I dont remeber if I did final version of that map or was it even released since I know i had it on my destoryed hard drive and that was turning point where I actaully left ut2004 for sure.
Re: Killing FLoor-Coop zombie mod
It's a game now, not mod... plus really cheap one. It uses Unreal Engine 2.5!kronx wrote:figures, a free mod now costs money... what else is new. this always happens
Re: Killing FLoor-Coop zombie mod
Killing Floor Mod Community Patch 2.51 Released!
2.51 changelog:
- fixed weight bug
- improved shotgun and winchester
- improved single 9mm
- improved flesh pound punch damage
- fixed bloat acid duration
- better perk balance
- welded door indicator on screen
- improved reloading function (button of reloading)
- implemented perk change by wave
- fixed perk change system
- mutator to remove buggy objects (name: "remove buggy objects")
- mutator to remove damage from killing doors (name: "killing doors")
- mutator less buggy playing =D
- buy menu trigger expanded to shop volume
- bugs refered to cash fixed (giving cash and no 0 throwing pounds fixed)
- starting cash from becoming active player (since you were in spectator mode) fixed
- wave end cash bonus fixed
- score kill (money reward) improved
- code optimized
Get it here:
Patch for KF2.5:
http://www.moddb.com/mods/killing-floor ... -patch-251
Patched Version (in case you don't have KF2.5):
http://www.moddb.com/mods/killing-floor ... ersion-251
2.51 changelog:
- fixed weight bug
- improved shotgun and winchester
- improved single 9mm
- improved flesh pound punch damage
- fixed bloat acid duration
- better perk balance
- welded door indicator on screen
- improved reloading function (button of reloading)
- implemented perk change by wave
- fixed perk change system
- mutator to remove buggy objects (name: "remove buggy objects")
- mutator to remove damage from killing doors (name: "killing doors")
- mutator less buggy playing =D
- buy menu trigger expanded to shop volume
- bugs refered to cash fixed (giving cash and no 0 throwing pounds fixed)
- starting cash from becoming active player (since you were in spectator mode) fixed
- wave end cash bonus fixed
- score kill (money reward) improved
- code optimized
Get it here:
Patch for KF2.5:
http://www.moddb.com/mods/killing-floor ... -patch-251
Patched Version (in case you don't have KF2.5):
http://www.moddb.com/mods/killing-floor ... ersion-251
Re: Killing FLoor-Coop zombie mod
Its a really shitty and unpolished game.Raj<ACC> wrote:It's a game now, not mod... plus really cheap one. It uses Unreal Engine 2.5!kronx wrote:figures, a free mod now costs money... what else is new. this always happens
It was fine as a mod becuase you could look past the flaws and the further custom content that supported it was fairly good.
I bought it on steam sale for 4.99. As far as "its own game" goes, it feels very unprofessional in design. The company was lucky that left 4 dead came out first so fans of that game would buy this one.
Re: Killing FLoor-Coop zombie mod
Yeah i've realised that now... hence the patch for KF mod.SMR wrote:Its a really shitty and unpolished game.Raj<ACC> wrote:It's a game now, not mod... plus really cheap one. It uses Unreal Engine 2.5!kronx wrote:figures, a free mod now costs money... what else is new. this always happens
It was fine as a mod becuase you could look past the flaws and the further custom content that supported it was fairly good.
I bought it on steam sale for 4.99. As far as "its own game" goes, it feels very unprofessional in design. The company was lucky that left 4 dead came out first so fans of that game would buy this one.