- Added and re-worked emitters
- Ladders put in middle water area (as requested)
- A few more static meshes here and there, a couple of texture adjustments as well
- Main water area rebuild from scratch. Cube map reflection added (Thanks for the link, and inspiration Jim)
*edit*
I just noticed this map had the 'manta climbs the wall' bug. This newly modified beta2b fixes that issue.
http://files.filefront.com/VCTF+MB+Inte ... einfo.html
VCTF-MB-Intense_Ice(beta2)
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VCTF-MB-Intense_Ice(beta2)
Last edited by Mr Bean on Wed Nov 05, 2008 6:24 pm, edited 2 times in total.
- CTC-JimRimya
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Re: VCTF-MB-Intense_Ice(beta2)
Very nice, Bean! I love the cube map! The water area needed to be re-worked for sure. I'll put this version on the server tomorrow.
Thanks!
Thanks!
"The abyss gazes also into you"
Re: VCTF-MB-Intense_Ice(beta2)
that looks awesome....
cant wait to check it out!!
anything is better than the all green version'
cant wait to check it out!!
anything is better than the all green version'
only time will tell
Re: VCTF-MB-Intense_Ice(beta2)
Put it in the mixer too!CTC-JimRimya wrote:Very nice, Bean! I love the cube map! The water area needed to be re-worked for sure. I'll put this version on the server tomorrow.
Thanks!
- CTC-JimRimya
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Re: VCTF-MB-Intense_Ice(beta2)
Oh, sorry. The mixer maplist is out already and I personally don't think this is the best map for a mixer anyway.badasp wrote:Put it in the mixer too!
"The abyss gazes also into you"
Re: VCTF-MB-Intense_Ice(beta2)
I suggest renaming the level a bit. Its not intense bone unless intense and bone or boner is in the title.
Or, you could play off the name. Intense Cold, broken bone.
Or, you could play off the name. Intense Cold, broken bone.
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- Holy sh*t!
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Re: VCTF-MB-Intense_Ice(beta2)
Frozen Boner? Ice Bone? Intense Ice Boner? hmmm.. the endless possibilities.
You just got knocked the smurf out!