VCTF-MB-Intense_Ice(beta2)

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Mr Bean
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VCTF-MB-Intense_Ice(beta2)

Post by Mr Bean »

- Added and re-worked emitters
- Ladders put in middle water area (as requested)
- A few more static meshes here and there, a couple of texture adjustments as well
- Main water area rebuild from scratch. Cube map reflection added (Thanks for the link, and inspiration Jim)

*edit*
I just noticed this map had the 'manta climbs the wall' bug. This newly modified beta2b fixes that issue.
http://files.filefront.com/VCTF+MB+Inte ... einfo.html

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Last edited by Mr Bean on Wed Nov 05, 2008 6:24 pm, edited 2 times in total.
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CTC-JimRimya
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Re: VCTF-MB-Intense_Ice(beta2)

Post by CTC-JimRimya »

Very nice, Bean! I love the cube map! The water area needed to be re-worked for sure. I'll put this version on the server tomorrow.
Thanks!
"The abyss gazes also into you"

tape`
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Re: VCTF-MB-Intense_Ice(beta2)

Post by tape` »

that looks awesome....

cant wait to check it out!!

anything is better than the all green version'
only time will tell

badasp
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Re: VCTF-MB-Intense_Ice(beta2)

Post by badasp »

CTC-JimRimya wrote:Very nice, Bean! I love the cube map! The water area needed to be re-worked for sure. I'll put this version on the server tomorrow.
Thanks!
Put it in the mixer too! :D
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CTC-JimRimya
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Re: VCTF-MB-Intense_Ice(beta2)

Post by CTC-JimRimya »

badasp wrote:Put it in the mixer too! :D
Oh, sorry. The mixer maplist is out already and I personally don't think this is the best map for a mixer anyway.
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Re: VCTF-MB-Intense_Ice(beta2)

Post by SMR »

I suggest renaming the level a bit. Its not intense bone unless intense and bone or boner is in the title.

Or, you could play off the name. Intense Cold, broken bone.:)

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Re: VCTF-MB-Intense_Ice(beta2)

Post by CTC-PapaSmurf »

Frozen Boner? Ice Bone? Intense Ice Boner? hmmm.. the endless possibilities.
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You just got knocked the smurf out!

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