http://www.mediafire.com/file/jitoyznf4 ... use-v2.ut2

Flag base...

Floor level...

Overhead tunnel...

Secret deemer room...

Moderators: Admins, Map moderators
One shield pop while in the center-high area will get you up there.CTC-JimRimya wrote: Finally, there is a room in the center top of the map (I opened it in the editor). How do you get there? I love the zone portal skins, and the zoning is done well.
Oh cool. Got it!badasp wrote:One shield pop while in the center-high area will get you up there.
Thanks for the feedback... I was looking forward to it! I pretty much like all of your ideas and will put them in version two. It's now on the server. I thought it played pretty well. Fast action, but a little tough to score on. A couple ideas I had were:CTC-JimRimya wrote:Excellent work. I just had a chance to look at it. Are you interested in suggestions? Well, here they are anyway!
1. The wildcard base in the center of the map is great. I like the super heated exhausts around it. Maybe those exhausts can case a little pain, just a little owwie if you go get that pick up, like 5-10 per sec.
2. There are no health pickups (besides the vials). If that's how you wanted it, cool, otherwise maybe it could use a couple on each side.
3. The double doors that are to the right of each flag could maybe open a little faster. I get hung up on them, as they open kind of slowly. Again, maybe that's how you wanted it.
Finally, there is a room in the center top of the map (I opened it in the editor). How do you get there? I love the zone portal skins, and the zoning is done well.
Again, great job on a fast, simple map! Did you put it on the servers yet?
Thanks. I don't mean to brag, but I am pretty awesome. Changes have been made as mentioned in the previous post. Both Mantas were left as is however. A few visual changes in the upper tunnel as well. Version 2 is on the Pub.Ghosted wrote:I think the pacing is great. Honestly, it's one of those maps, like bloodbath, where I find myself wanting to play again right after I've played.
Fixed, thanks.[color=#FF0000]CTC-JimRimya[/color] wrote:The link in the first post is broken. You might want to update it with the newest version as well.
Good job, as usual!
Good point. Once a player goes through those doors, there's no real alternate route. I'll put up a new version tomorrow.[color=#FF80FF]vivr[/color] wrote:Nice work, I like the Depooed version better though as it allows 2 drop in points by the flag. Maybe extend the tunnel up in your version and have a side drop for foot runners only in to make it different???