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VCTF-CTC-LegoLucha
Posted: Thu Jun 04, 2009 7:15 pm
by CTC-JimRimya
New map by Sal, with a little help from me. We need your input so please post here. Here's a link to download the map:
The shots here are slightly different from the final version that is on the server.
Re: VCTF-CTC-LegoLucha
Posted: Thu Jun 04, 2009 7:31 pm
by hirschigrad06
looks awesome from the screens.
Re: VCTF-CTC-LegoLucha
Posted: Thu Jun 04, 2009 8:04 pm
by Mr Bean
At the moment I can't think of any constructive critisism. I thought it played well. Both teams were able to score. It has lots of foot, vehicle, and manta options. I like the emitters used on the jump pads. The portals have the same emitters. I think using something else to differentiate them would be better imo. I've played it twice online and have had a lot of fun. This one took me by surprise. Nice job
Re: VCTF-CTC-LegoLucha
Posted: Thu Jun 04, 2009 8:41 pm
by -Id- iot
Do you have to shield jump to get to the keg and 100 shield in the middle of the map? That may be counter productive. If the keg and 100 shield were in your own base, shield jumping to them may not be such a big deal because you are usually protected in your own base. In the middle, however, you will be in constant battles and the target of incessant sniping, so you may not have time or the health to make the shield jumps.
Agree with Bean on changing either the teleport or jump pad emitter.
Only played it once and was pretty lost. I will give more feedback as I play the map more, if there is more feedback that needs to be given.
Re: VCTF-CTC-LegoLucha
Posted: Thu Jun 04, 2009 9:01 pm
by vapor
-Id- wrote:Do you have to shield jump to get to the keg and 100 shield in the middle of the map? That may be counter productive. If the keg and 100 shield were in your own base, shield jumping to them may not be such a big deal because you are usually protected in your own base. In the middle, however, you will be in constant battles and the target of incessant sniping, so you may not have time or the health to make the shield jumps.
Agree with Bean on changing either the teleport or jump pad emitter.
Only played it once and was pretty lost. I will give more feedback as I play the map more, if there is more feedback that needs to be given.
no you can use the lift to the side to jump up to the keg and shield
and nj sal maps awesome
only concern is how easy it is for a manta to get in and out...maybe add some blocks near the flag or lego ppl to be obstacles for the manta
Re: VCTF-CTC-LegoLucha
Posted: Thu Jun 04, 2009 9:01 pm
by CTC-JimRimya
I agree with Bean and Id that the emitters should be different.
You can get to the kegs and shields in the center by shield jumping OR lift jumping. And once you're up there, you can dodge-jump from one pillar to the other. Yes, you're vulnerable up there, but that's the price for the reward.
Re: VCTF-CTC-LegoLucha
Posted: Thu Jun 04, 2009 9:17 pm
by -Id- iot
I did not see the lift when I played. Lift jumping works then.
Re: VCTF-CTC-LegoLucha
Posted: Thu Jun 04, 2009 9:42 pm
by bradly-james
I liked it. Fun map to play!
Re: VCTF-CTC-LegoLucha
Posted: Thu Jun 04, 2009 10:08 pm
by Ghosted
I liked it. Scorps were suprisingly effective. Would have to play it more, I think I spent half the map sitting there with Jim on my wing.
Re: VCTF-CTC-LegoLucha
Posted: Thu Jun 04, 2009 10:33 pm
by WeedVulture
i like it!
vapor wrote:only concern is how easy it is for a manta to get in and out...maybe add some blocks near the flag or lego ppl to be obstacles for the manta
agreed.
Re: VCTF-CTC-LegoLucha
Posted: Fri Jun 05, 2009 3:10 pm
by CTC-Salchicha
Howdy folks.
Thanks for all the positive comments and constructive criticism. I'll work on the changes on Saturday.
Play on!
Re: VCTF-CTC-LegoLucha
Posted: Sat Jun 06, 2009 4:08 am
by x-GAMBIT-x
Looks Perty Cool Guys, I haven't had the time to be on much but I will check it out
once I do get more time.