So I think this game should have its own thread, and if it turns out to be as good as it seems, it will probably get its own forum. Anyway, here's a vid:
Re: Titanfall
Posted: Thu Oct 24, 2013 6:18 pm
by CTC-Salchicha
Drooling for the movement in this game.
Re: Titanfall
Posted: Thu Oct 24, 2013 7:39 pm
by Ghosted
Yeah, based on the movement, this may be the new arena shooter I(we)'ve been waiting for.
I've heard nothing but good things from those who've played it.
Out in March.
Re: Titanfall
Posted: Fri Oct 25, 2013 2:01 am
by ru_exp
I just pre-ordered the Collector Edition...
and my wife is asking me to put on the special jacket the men in white are wrapping around me. What are the straps for...?
Re: Titanfall
Posted: Fri Oct 25, 2013 4:28 am
by Knave_Skye
I'm definitely in for this one. I miss having something to play with you guys that actually draws a crowd with any frequency. I'm at school so I don't have the time to confirm this, but here is hoping they have the foresight to include mod support.
Re: Titanfall
Posted: Fri Oct 25, 2013 6:34 pm
by CTC-JimRimya
ru_exp wrote:I just pre-ordered the Collector Edition...
and my wife is asking me to put on the special jacket the men in white are wrapping around me. What are the straps for...?
$250 for the collector's edition.
The straps are for keeping you away from your credit cards.
Re: Titanfall
Posted: Wed Oct 30, 2013 4:58 pm
by CTC-Salchicha
FYI:
"In the case of Titanfall, it's a brand new IP and it's exclusive only for the life of the title on Xbox One and Xbox 360 and PC," Jorgensen said. EA decided to push Titanfall into the next-gen launch window when it saw major titles such as Watch Dogs and The Crew were delayed. It's due out on Xbox One, Xbox 360 and PC on March 11 – and nowhere else, ever.
No PS4/PS3 for this game-
Re: Titanfall
Posted: Wed Oct 30, 2013 6:19 pm
by Knave_Skye
They are branding it as the next Call of Duty...so expect timed exclusivity for XBONE with any DLC
Respawn Entertainment's Vince Zampella tweets about multiplayer support in Respawn, saying their upcoming mech game will support six-on-six multiplayer games, saying limiting this to 12 players is best for game balance: "6v6 is max player count. Turned out to be the best balance with ai for us," then clarifying "that's humans only count. There are lots of ai, everyone can have a Titan in follow or guard mode too."
Hmm. I think 6v6 will be great with our group. FYI on the news front-