Is supposed to be live today:
http://www.playstationlifestyle.net/201 ... this-week/
I've been finding the hardcore servers we play on are 'usually' fair with some intermittent spots of complete bullshit.
Really interested in seeing how much better this makes the game.
Netcode fix
Netcode fix
Friend + Friend + Friend - Titanfall = -1
Re: Netcode fix
Despite EA releasing a broken and unfinished game, I've had a blast playing BF4. Still... 8 months after the release of a AAA title and they're just now fixing it. As I think of all the elements of making a game: texturing, meshes, special effects, layouts, animation, sound effects, menu system, game design, programming... They mostly kicked ass on all but the last one. Literally a 9/10 or 10/10 on all but the last one. I'm thinking the coders deserve a 4/10? It's too bad everybody else on the team did their job and the coders brought their weaksauce to work. The game could have been legendary.
Re: Netcode fix
Mr Bean wrote:Despite EA releasing a broken and unfinished game, I've had a blast playing BF4. Still... 8 months after the release of a AAA title and they're just now fixing it. As I think of all the elements of making a game: texturing, meshes, special effects, layouts, animation, sound effects, menu system, game design, programming... They mostly kicked ass on all but the last one. Literally a 9/10 or 10/10 on all but the last one. I'm thinking the coders deserve a 4/10? It's too bad everybody else on the team did their job and the coders brought their weaksauce to work. The game could have been legendary.
I agree with you Bean. I have put 300 hrs into this game and I still want to play it.
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Re: Netcode fix
It does seem to be better. I've found that if I use my nutsac on the mouse (instead of my right hand), my accuracy increases.
"The abyss gazes also into you"
Re: Netcode fix
Noted. Thanks for the tip.CTC-JimRimya wrote:...I've found that if I use my nutsac on the mouse (instead of my right hand), my accuracy increases.
Re: Netcode fix
I think it was 1/2 incompetence and 1/2 greed.
I'm sure they knew a low tickrate was not ideal,
but needed much stronger server hardware to run at a higher rate.
From the little I've heard, it sounds like they've added a local 'event bubble' around players where the tickrate is increased.
My guess is that this lowers the overall volume of the game that must be processed at the enhanced rate, thereby reducing the needed processing power by a proportional level.
It's an interesting, and probably hard, fix to the problem of wanting to run a game with so much going on on commodity servers.
I think it has more to do with the incompetence of those looking at the bottom line,
seeing one number they could tweak to greatly reduce their server cost and then not
accounting for the fact that it kind of ruins the game if that number gets too low.
That's all conjecture, but it's hard for me to believe the devs are so dumb as to not know the deal.
I'm sure they knew a low tickrate was not ideal,
but needed much stronger server hardware to run at a higher rate.
From the little I've heard, it sounds like they've added a local 'event bubble' around players where the tickrate is increased.
My guess is that this lowers the overall volume of the game that must be processed at the enhanced rate, thereby reducing the needed processing power by a proportional level.
It's an interesting, and probably hard, fix to the problem of wanting to run a game with so much going on on commodity servers.
I think it has more to do with the incompetence of those looking at the bottom line,
seeing one number they could tweak to greatly reduce their server cost and then not
accounting for the fact that it kind of ruins the game if that number gets too low.
That's all conjecture, but it's hard for me to believe the devs are so dumb as to not know the deal.
Friend + Friend + Friend - Titanfall = -1