VCTF-[Id]-GuiltyPleasure
Posted: Tue Mar 03, 2009 11:18 pm
As the name suggests, this is a guilty pleasure map. One of those maps that has overly simplistic, linear gameplay, yet, hopefully, is still a lot of fun to play. I in no way claim this to be a VCTF map though . . . it has no vehicles. I just figured I'd screw around a bit and make a dumb map. I was bored and it only took me two hours. Hopefully the VCTF purists will allow 15 minutes here and there to play a bad map with no vehicles haha.
This map is unique in that you are always in motion thanks to the floor being a jump pad. You are always jumping back and forth between jump pads in a cylindrical space. The blue team's flag is suspended in the air at the top of the cylinder and the red team's flag is closer to the bottom. You spawn directly above a weapon locker to make sure you get weapons. The map's weapons include the Link Gun, Lightning Gun, Shock Rifle, Grenade Launcher and Rocket Launcher all with full ammo. Sorry Flak primary spammers.
Hopefully you guys won't hate it too much . . . or I won't hate it too much for that matter.
As soon as I can catch Jim on Xfire, GuiltyPleasure and Interstice will be on the public server.
Here are some screenshots:
A view from the top.
A view from the bottom.
One thing to note, the jump pads on the floor cannot jump a player all the way to the top of the map, so I had to add more jump pads. The lights on the walls mark where the other jump pads are that you must use to reach the top. There are two jump pad systems on the wall that you will have to use to reach the top. The next screenshot shows how this works.
The blue circles show the reach of the jump pads on the wall. If you hit the blue circle, you will hit the jump pad. If you miss the blue circle, you will continue to fall. Just look for the lights on the wall to know at what height these jump pads are located.
Don't hate me.
This map is unique in that you are always in motion thanks to the floor being a jump pad. You are always jumping back and forth between jump pads in a cylindrical space. The blue team's flag is suspended in the air at the top of the cylinder and the red team's flag is closer to the bottom. You spawn directly above a weapon locker to make sure you get weapons. The map's weapons include the Link Gun, Lightning Gun, Shock Rifle, Grenade Launcher and Rocket Launcher all with full ammo. Sorry Flak primary spammers.
Hopefully you guys won't hate it too much . . . or I won't hate it too much for that matter.
As soon as I can catch Jim on Xfire, GuiltyPleasure and Interstice will be on the public server.
Here are some screenshots:
A view from the top.
A view from the bottom.
One thing to note, the jump pads on the floor cannot jump a player all the way to the top of the map, so I had to add more jump pads. The lights on the walls mark where the other jump pads are that you must use to reach the top. There are two jump pad systems on the wall that you will have to use to reach the top. The next screenshot shows how this works.
The blue circles show the reach of the jump pads on the wall. If you hit the blue circle, you will hit the jump pad. If you miss the blue circle, you will continue to fall. Just look for the lights on the wall to know at what height these jump pads are located.
Don't hate me.