{Vex}Maps
Moderators: Admins, Map moderators
Re: {Vex}Maps
New Version
DM-[Vex]Beholder
Download: http://www.mediafire.com/?whye0wcgnomkl3i
Player: 2-6
Description:
-Small Map
-6 Spawn
-6 Health Charger
-1 Super Health Charger
-1 Shock Rifle
-1 Sniper Rifle
-1 Minigun
-1 Flak Cannon
-1 Rocket Launcher
-1 Link Gun
-2 Jump Pad
-4 Trap Door
-2 New room
-Final paths for bots
-Working lifts (Now stay 3 sec instead of 4)
-4 Ammo spawn for each weapons
DM-[Vex]Beholder
Download: http://www.mediafire.com/?whye0wcgnomkl3i
Player: 2-6
Description:
-Small Map
-6 Spawn
-6 Health Charger
-1 Super Health Charger
-1 Shock Rifle
-1 Sniper Rifle
-1 Minigun
-1 Flak Cannon
-1 Rocket Launcher
-1 Link Gun
-2 Jump Pad
-4 Trap Door
-2 New room
-Final paths for bots
-Working lifts (Now stay 3 sec instead of 4)
-4 Ammo spawn for each weapons
Re: {Vex}Maps
Nice! The layout works better as a DM map i think. I like the lift trigger usage up top as it's the only way down other than jumping (long drop). The trigger radius (collision) should be increased to the size of the lift. As is I can stand on the edges and not go anywhere. There's a 'Radius View' function to visually see the Actor radius size in your Perspective View-port. Emitters on the jump pads would look good too.

Re: {Vex}Maps
Well thanks to tell you the truth I copied the trigger from the modified version of my map you edited.Mr Bean wrote:Nice! The layout works better as a DM map i think. I like the lift trigger usage up top as it's the only way down other than jumping (long drop). The trigger radius (collision) should be increased to the size of the lift. As is I can stand on the edges and not go anywhere. There's a 'Radius View' function to visually see the Actor radius size in your Perspective View-port. Emitters on the jump pads would look good too.
I tried to find the trigger actor class but there was too many of them. I obviously did not know about the trigger radius I though there would be a variable for it but I did not look it up enough I will fix my map right away.
Re: {Vex}Maps
DM-[Vex]Beholder+
Fix:
Lower jump pad height
Lifts ranges from 96-180
Added emiters to jump pads
Download: http://www.mediafire.com/?9go005wz99587v7
Fix:
Lower jump pad height
Lifts ranges from 96-180
Added emiters to jump pads
Download: http://www.mediafire.com/?9go005wz99587v7
Re: {Vex}Maps
DM-[Vex]Beholder+RTv3
http://www.mediafire.com/?u5z43ytl1eey03s
http://www.mediafire.com/?u5z43ytl1eey03s
Re: {Vex}Maps
Yes!!!! Love the changes. Get with Belta (if you haven't already). This should be on a server.

Re: {Vex}Maps
DM-[Vex]Beholder++
Changes
4 Jumpads
Lifts walls deleted
Changed 2 Spawn near lifts to opposite position
Download: http://www.mediafire.com/?6yedqbdekrangyt
Changes
4 Jumpads
Lifts walls deleted
Changed 2 Spawn near lifts to opposite position
Download: http://www.mediafire.com/?6yedqbdekrangyt
Re: {Vex}Maps
Actually I ask belta for idea and what people may like etc v3 is curently on server v4 is here http://www.mediafire.com/?6yedqbdekrangytMr Bean wrote:Yes!!!! Love the changes. Get with Belta (if you haven't already). This should be on a server.
Re: {Vex}Maps
DM-[Vex]Beholder+++
More Jump pads
More stuff related to textures
Download: http://www.mediafire.com/?3uzj8behqydh4gz
More Jump pads
More stuff related to textures
Download: http://www.mediafire.com/?3uzj8behqydh4gz
Re: {Vex}Maps
I get hung up on the static mesh used on the jump-pad. I'd turn off its' collision. Fun map!

Re: {Vex}Maps
Yeah ive noticed im gona turn the colision off for all of them im also retexturing abit probably gona do zone so you can know where your allies are.Mr Bean wrote:I get hung up on the static mesh used on the jump-pad. I'd turn off its' collision. Fun map!
Re: {Vex}Maps
New Version
DM-[Vex]Beholder+x
Texture Change
Removed Collision from Jump pads
Download: http://www.mediafire.com/?gmd8f0wzijta21x
DM-[Vex]Beholder+x
Texture Change
Removed Collision from Jump pads
Download: http://www.mediafire.com/?gmd8f0wzijta21x
Re: {Vex}Maps
DM-Beholder[Vex]-b5
Download: http://www.mediafire.com/?52uib552sv6q0rq
Changes
Started Over 70% -Less Unused Poly
Jump pad collision dont block actor anymore (lol said this 4 time by now) this time its true though
Retextured again
Commencing on adding light
Changed Z factor for a few jump pads
Lowered the whole level by 256x256x256 - People falling will die less often allowing them to be thawed
Changed few other things added new platforms etc
Download: http://www.mediafire.com/?52uib552sv6q0rq
Changes
Started Over 70% -Less Unused Poly
Jump pad collision dont block actor anymore (lol said this 4 time by now) this time its true though
Retextured again
Commencing on adding light
Changed Z factor for a few jump pads
Lowered the whole level by 256x256x256 - People falling will die less often allowing them to be thawed
Changed few other things added new platforms etc