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Blocking Volume
Posted: Tue Oct 14, 2008 3:03 pm
by Mr Bean
Two issues I'm trying to resolve with blocking volume's properties:
1 - Blocking weapon fire (bullets, rockets, lasers, etc;)
2 - Holding up a wheeled vehicle (so it can drive across it without getting stuck)
Re: Blocking Volume
Posted: Tue Oct 14, 2008 4:42 pm
by CTC-JimRimya
Mr. Bean,
In order to block projectiles (weapon fire) do this:
Select the blocking volume in question
Look at its properties and open up the collision section
set block zero-extent traces to true
It should now block weapon fire and vehicles and vehicle fire.
Good luck!
Re: Blocking Volume
Posted: Tue Oct 14, 2008 7:57 pm
by Mr Bean
CTC-JimRimya wrote:Mr. Bean,
In order to block projectiles (weapon fire) do this:
Select the blocking volume in question
Look at its properties and open up the collision section
set block zero-extent traces to true
It should now block weapon fire and vehicles and vehicle fire.
Good luck!
That did the trick. Thanks
again Jim.
Re: Blocking Volume
Posted: Tue Oct 14, 2008 8:24 pm
by Jeffrey
to make blocking volumes where vehicles drive on you have to make semi-solid brushes.
Take the red builder brush and click on "add special brush" in the left button bar.
Then set it on semi-solid and non visible. And press "Add".
The vehicle will drive over it as it does over normal brushes, very smooth. :>
(I'm just thinking it out of my head xD)