SOL SIGNS- Att Belta
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Re: SOL SIGNS- Att Belta
I 'dissected' it in Photoshop and got the 6 images. I have a 'material sequencer' texture created, but it only works if applied to a static mesh. When applied to regular geometry, it shrinks itself down really tiny and repeats the pattern like a thousand times. Working on it atm...
Re: SOL SIGNS- Att Belta
Ok, got it working. For some reason, when applied to geometry, it scales it as 1x1 pixels (even though it's 512x512). To fix it, it needs to be re-scaled every time it's applied to geometry. For example... in the following map, I scaled the image to 256x256 because that's what the geometry cut was. You can't see the results in the editor, but it does show up in game.
http://www.mediafire.com/file/2l6060yq4 ... man%29.ut2
http://www.mediafire.com/file/2l6060yq4 ... man%29.ut2
Re: SOL SIGNS- Att Belta
that looks great BEAN thanks so much - did not think you could make it from dissecting the gif
Re: SOL SIGNS- Att Belta
np. i like a challenge
- CTC-JimRimya
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Re: SOL SIGNS- Att Belta
Looks great, Bean, but I don't think anyone's going to play that map.
"The abyss gazes also into you"
Re: SOL SIGNS- Att Belta
luLz , I like me a tight box , just a lil fella . . . .CTC-JimRimya wrote:Looks great, Bean, but I don't think anyone's going to play that map.
Re: SOL SIGNS- Att Belta
LOL! Yeah... fail mapCTC-JimRimya wrote:Looks great, Bean, but I don't think anyone's going to play that map.
- CTC-Salchicha
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