Keybinding
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- Variasaber
- Holy sh*t!
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Re: Keybinding
What's the difference between normal weapon changing and piped weapon changing? I've had binds for each at separate times and I don't see the difference
Sup folks
DD}VariaSaber
DD}VariaSaber
Re: Keybinding
piped you can use one button for several weapons
it puts them up in order, if you have not pickup one of them, it goes to the next one
I use tophat button to quickly access shock or RL and I can switch back and forth quickly
the way you show is not using any piping
if you just have one weapon on the key no need for piping
for example
you have:
MiddleMouse=getweapon Onslaught.ONSAVRiL | PipedSwitchWeapon 5
MouseWheelDown=getweapon XWeapons.Sniperrifle | PipedSwitchWeapon 4
MouseWheelUp=getweapon XWeapons.FlakCannon | PipedSwitchWeapon 6
3 weapons 3 buttons
all could be on same command/use one button only:
MouseWheelDown=getweapon XWeapons.Sniperrifle | PipedSwitchWeapon 4| PipedSwitchWeapon 5| PipedSwitchWeapon 4
keep hitting mousewheeldown and you will get them in a row
it puts them up in order, if you have not pickup one of them, it goes to the next one
I use tophat button to quickly access shock or RL and I can switch back and forth quickly
the way you show is not using any piping
if you just have one weapon on the key no need for piping
for example
you have:
MiddleMouse=getweapon Onslaught.ONSAVRiL | PipedSwitchWeapon 5
MouseWheelDown=getweapon XWeapons.Sniperrifle | PipedSwitchWeapon 4
MouseWheelUp=getweapon XWeapons.FlakCannon | PipedSwitchWeapon 6
3 weapons 3 buttons
all could be on same command/use one button only:
MouseWheelDown=getweapon XWeapons.Sniperrifle | PipedSwitchWeapon 4| PipedSwitchWeapon 5| PipedSwitchWeapon 4
keep hitting mousewheeldown and you will get them in a row
- Variasaber
- Holy sh*t!
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- Joined: Mon Aug 16, 2010 12:54 am
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Re: Keybinding
True, but that many weapons on one button would be a little on the tricky side... not really better than the default mousewheel-to-cycle-through-all-weapons bind IMO.
One thing I've noticed though, the piped weapon switch has to be to a weapon slot that only contains one weapon. For example, I've been trying out some muts with different weapons, one that goes in slot 5. If I have both that and the link gun, middle mouse skips the AVRiL and only switches between the link gun and the other weapon. There doesn't appear to be a way around this, good thing that other weapon isn't in normal matches.
One thing I've noticed though, the piped weapon switch has to be to a weapon slot that only contains one weapon. For example, I've been trying out some muts with different weapons, one that goes in slot 5. If I have both that and the link gun, middle mouse skips the AVRiL and only switches between the link gun and the other weapon. There doesn't appear to be a way around this, good thing that other weapon isn't in normal matches.
Sup folks
DD}VariaSaber
DD}VariaSaber
Re: Keybinding
few fun ones I've found. and my weapons for the most part.
Code: Select all
NumPad6=rolloff .5
NumPad5=rooloff 5
0=switchteam
1=SwitchWeapon 0
2=SwitchWeapon 2
3=SwitchWeapon 3
F1=ShowScores
F2=InGameChat
F3=ShowStats
F4=ToggleBehindView
F5=mymenu
F6=Stat Net
F7=Mutate XxxXESR
F8=NextStats
F9=shot
F10=Cancel
F11=MusicMenu
F12=ToggleRadarMap
F24=AltFire
A=StrafeLeft
B=SwitchToLastWeapon
C=use
D=StrafeRight
E=SwitchWeapon 8
F=SwitchWeapon 6
j=Taunt pthrust
K=Taunt asssmack
L=say ^5:) [This is colored text, and I'm placing a copy right on it :)]
M=BasePath 0
N=speech OTHER 31
O=ToggleLocalChat
P=TogglePublicChat
Q=getweapon XWeapons.SniperRifle|pipedSwitchWeapon 9
R=SwitchWeapon 5
S=MoveBackward
U=TeamTalk
W=MoveForward
X=ShowVoteMenu
Y=Talk
Z=SwitchWeapon 10
Alt=quickflip
Backslash=ThrowWeapon
CapsLock=LookToggle
Comma=StrafeLeft
Ctrl=Jump
Delete=SwitchWeapon 6
Down=MoveBackward
Enter=Use
NumPad7=ToggleBehindView
NumPad8=MoveForward
NumPad9=mutate zound off
Re: Keybinding
You know you can also set all new keybings in game in consule. I think you got type this "set input "insertkeybindhere" vehiclehorn 2 is an example, been long time since I done it though around those lines of setting up custom binds also you can make u auto say something by saying %W = what weapon you have, %H your health, and %L location i think. An example I am in this %L with %W with this much %S and %H.
- Variasaber
- Holy sh*t!
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Re: Keybinding
Yes, and using the same syntax the game is able to say who killed who if you look at the code for the properties of weapons. %o and %k, I can't remember which is which. You could probably code yourself to, when killed, say "[person who killed you] just killed me with a [weapon that killed you]!" Pointless given the console death messages, which use the %o and %k code I think.Helen wrote:You know you can also set all new keybings in game in consule. I think you got type this "set input "insertkeybindhere" vehiclehorn 2 is an example, been long time since I done it though around those lines of setting up custom binds also you can make u auto say something by saying %W = what weapon you have, %H your health, and %L location i think. An example I am in this %L with %W with this much %S and %H.
Sup folks
DD}VariaSaber
DD}VariaSaber
Re: Keybinding
Naw tells them your current health, shield and weapon you have. It was used before UTcomp or servers that never ran utcomp.