How to Create a Panner Blend Texture

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Mr Bean
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How to Create a Panner Blend Texture

Post by Mr Bean »

Basically, it's just putting two textures in the material editor to create a new one...

- Import a 512x512 custom texture (myLevel)
- In the texture browser click File/New...
- Enter the info accordingly (Class & MaterialClass should be left as is)
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- Use your custom texture in SelfIllumination
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-Get the panner texture from the XGameTexture package. The name is TexPanner DOMPLinesGp [1 pass]
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-Use the panner texture in Opacity
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- Now you can close the Material Editor. You should have the new panner version in your myLevel.
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On that TV screen static mesh I used this texture in layer 2, and used a black texture for layer 3. The panner is self illuminating like a real TV screen so it doesn't require an external light source. I hope this is of some use
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http://www.mediafire.com/file/zu2uzftn4yz/DM-Bean.rar
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CTC-JimRimya
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Re: How to Create a Panner Blend Texture

Post by CTC-JimRimya »

Excellent tut, Bean! Thanks for posting!
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-Id- iot
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Re: How to Create a Panner Blend Texture

Post by -Id- iot »

That texture should now be found in all of your new maps, it is that fantastic.

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Beltamaxx
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Re: How to Create a Panner Blend Texture

Post by Beltamaxx »

-Id- wrote:That texture should now be found in all of your new maps, it is that fantastic.
I agree... :D
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