Basically, it's just putting two textures in the material editor to create a new one...
- Import a 512x512 custom texture (myLevel)
- In the texture browser click File/New...
- Enter the info accordingly (Class & MaterialClass should be left as is)
- Use your custom texture in SelfIllumination
-Get the panner texture from the XGameTexture package. The name is TexPanner DOMPLinesGp [1 pass]
-Use the panner texture in Opacity
- Now you can close the Material Editor. You should have the new panner version in your myLevel.
On that TV screen static mesh I used this texture in layer 2, and used a black texture for layer 3. The panner is self illuminating like a real TV screen so it doesn't require an external light source. I hope this is of some use
http://www.mediafire.com/file/zu2uzftn4yz/DM-Bean.rar
How to Create a Panner Blend Texture
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Re: How to Create a Panner Blend Texture
Excellent tut, Bean! Thanks for posting!
"The abyss gazes also into you"
Re: How to Create a Panner Blend Texture
That texture should now be found in all of your new maps, it is that fantastic.
Re: How to Create a Panner Blend Texture
I agree...-Id- wrote:That texture should now be found in all of your new maps, it is that fantastic.