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VCTF-TropopauseThrowdown(beta1)

Posted: Wed Aug 27, 2008 7:38 pm
by Mr Bean
Here's my first map. Pretty basic layout. Three pedestrian routes to the top of the flag pillar: Jump pads on both sided on the ramps, and the third is an elevator in the back. I may need to add more options. I may have catered to the mantas a tad too much. Since it's a beta, we'll see how it plays and make adjustments. I'm a noob at this, so please give me some advise. Also, if you think it sucks, let me know. It's all good. We live & learn. :D

http://files.filefront.com/VCTF+Tropopa ... einfo.html

Sal & Jim helped me tighty it up with textures, static meshes, lighting, weapon placements, switches, optomizations, and player starts. I really like what they did with it, so special thanks and credit to them.

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As a mapping noob, I have LOTS of questions. So Thanks for helping me out Jim, Sal, Belta, Whoever, & Jeff :D

Re: VCTF-TropopauseThrowdown(beta1)

Posted: Wed Aug 27, 2008 7:44 pm
by Dubya
Bean ftw!

Re: VCTF-TropopauseThrowdown(beta1)

Posted: Wed Aug 27, 2008 8:43 pm
by badasp
I downloaded this map and played it on my PC and I have to say it is really awesome. It first appears to be an all-out manta run map but upon further inspection foot runs are definitely possible. The jump pads on the side along with the platforms and side corridors definitely facilitate foot running. The really high ceiling and textures used also make the map look very aesthetically pleasing as well. The name chosen goes very well with the map, especially with the outside "sky-pyramid" texture used. All in all I think this is a great map and I can't wait to play it on the server. Keep up the great work Mr. Bean! :D

Re: VCTF-TropopauseThrowdown(beta1)

Posted: Wed Aug 27, 2008 8:44 pm
by McShagger
IT SUCKS!!!! :P

Re: VCTF-TropopauseThrowdown(beta1)

Posted: Wed Aug 27, 2008 8:48 pm
by CTC-JimRimya
Good job, Mr. Bean! I put this on the server this morning and I know some people have already played it. I can't wait to try it out with a full server! Keep up the great work!

Re: VCTF-TropopauseThrowdown(beta1)

Posted: Wed Aug 27, 2008 9:52 pm
by x-GAMBIT-x
Can't wait to give it a try MrBean looks good, maybe after work tonight I'll give it a go.

Re: VCTF-TropopauseThrowdown(beta1)

Posted: Wed Aug 27, 2008 11:07 pm
by WarDad71
Just played this offline and combed pretty much every area (i think) it feels like a solid map. Can definitely do foot or manta - weapons seemed to be appropriately placed only LG and shock for HS and you have to work to get the LG at the little adren camping area up top :P

Again - feels solid - maybe after playing on server with a full crowd - will be able to give better feedback.

Looks like your hard work has paid off - I like it :D

Re: VCTF-TropopauseThrowdown(beta1)

Posted: Wed Aug 27, 2008 11:33 pm
by Beltamaxx
Wow, awesome awesome awesome, it blows away my first attempt. It made me excited to think about future projects with this great start. I think we have a new mapper...woot.

Re: VCTF-TropopauseThrowdown(beta1)

Posted: Thu Aug 28, 2008 12:48 am
by CTC-Salchicha
I really liked working on this with you Bean. I had a good feeling for the basic lay-out and it seems to be catching on. Thanks to all who chip in to create new places to frag. We need to work on the other one you showed me now Bean. I think it will also prove to be a positive experience.

Re: VCTF-TropopauseThrowdown(beta1)

Posted: Thu Aug 28, 2008 1:05 am
by x-GAMBIT-x
Wish I had Time and new how to do this stuff Keep up the Good
work to all Mapper's..... :D

Re: VCTF-TropopauseThrowdown(beta1)

Posted: Thu Aug 28, 2008 6:29 am
by HungryHippo
played it tonight, was a good map. Looks good for your first map 8)

Re: VCTF-TropopauseThrowdown(beta1)

Posted: Thu Aug 28, 2008 1:35 pm
by Whoever
This got so much better from that early beta you showed me, both in looks and game balance. There is very little I'd change, but in the bottom of your screenshots, there's some windows on the side passages. It looks like you can shoot through those, but it's blocked. I'd like to be able to shoot through, but if you prefer not, I'd add a sheet of glass texture to make it more visually obvious.

Re: VCTF-TropopauseThrowdown(beta1)

Posted: Thu Aug 28, 2008 4:07 pm
by CTC-JimRimya
I agree with whoever on this. I thought I could shoot through that at first. It should be more obviously glass.

Re: VCTF-TropopauseThrowdown(beta1)

Posted: Thu Aug 28, 2008 4:22 pm
by Mr Bean
Thanks for the input and kudos (especially you Shag :D ). If any more ideas come to mind, please post.

Re: VCTF-TropopauseThrowdown(beta1)

Posted: Thu Aug 28, 2008 4:31 pm
by CTC-Salchicha
Bean, when I added those windows to the side passages I turned off the collision of the meshes. If you remove the blocking volume, which I believe is a good idea, make sure you turn the collision back on. Great feedback from a committed community, thanks to all!