![Image](http://img170.imageshack.us/img170/7759/galliardvm2.jpg)
![Image](http://img170.imageshack.us/img170/7759/galliardvm2.b0ae4a813a.jpg)
Download map here: http://www.sendspace.com/file/oms03p
Wasn't sure about posting in this section, but Beltamaxx said this was the place. In any case, this map just made it onto the server, and I'm looking for feedback before everything is finalized. Galliard is a small map influenced by Evergreen's BSP creations. You can cap on foot or with a manta. It's got some especially decent bot pathing, they use all the vehicles and will attempt to cap in multiple ways.
![Image](http://img378.imageshack.us/img378/1214/shot00000no5.jpg)
Helpful Shortcut 1: The jumppads on the floor usually send you forward, but you can hold the opposite direction and land on the upper platforms, as long as you time your double jump.
![Image](http://img182.imageshack.us/img182/3044/shot00001ni7.jpg)
![Image](http://img182.imageshack.us/img182/3044/shot00001ni7.4b4104503b.jpg)
Helpful Shortcut 2: If you're trying to escape on foot, you can climb this block with a dodge-jump into a shield boost. It's easiest with berserk or speed, but even without it's still possible.
Feedback Questions
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1. I don't know if manta runs are too easy or not - from testing, they can grab the flag and get out of sight really fast. I'd like to know if you think they're OK as-is, should be made harder with some obstacles around the flag, or removed entirely.
2. Weapon Balance - The lightning gun used to only be on the sniper rooms up top, but since you couldn't do anything against people camping up there, I added it to some of the starter lockers too. Since the map is pretty wide open, I find it personally too lightning-heavy now, but I'm open to opinions.
3. For the final, I'm considering either a neutral scorpion or an escape scorpion on the upper level of each base, near the elevator that's adjacent to the flag.