VCTF-Suspense2K4
Posted: Wed Dec 10, 2008 10:12 am
Beta8 ready
Thought I let you guys know this map is "final". Everything works as it should so. ^^
Finaly got new vehicles which are awesome ^^ Big thanks to WailofSuicide for making them.
- new bender (ut3 style)
- new scorpion (ut3 style)
- hoverboard from UT3 (2 per team)
- tanks cant go in the flag house (only the small path to the jumppad)
- new gun: EMP thingy (on 1 of the roofs) which detonates when a vehicle is close enough, causes the vehicles to be locked for several seconds. Also it stays on the ground after you die and has about 5 detonates before it vanishes. Great for bullying the enemy by putting one at the tanks and raptor
- new gun: grenade laucher (in the weapon lockers) which has different explosion, nothing more I think.
- lower poly models for a lot of stuff
- small lighting changes
- water pushes you (looks funny with manta xD)
- more ammo in the weapon lockers
Beta8: http://files.filefront.com/Suspense2K4+ ... einfo.html (Contains 2 packages which go in animations and static mesh folder)
Thought I let you guys know this map is "final". Everything works as it should so. ^^
Finaly got new vehicles which are awesome ^^ Big thanks to WailofSuicide for making them.
- new bender (ut3 style)
- new scorpion (ut3 style)
- hoverboard from UT3 (2 per team)
- tanks cant go in the flag house (only the small path to the jumppad)
- new gun: EMP thingy (on 1 of the roofs) which detonates when a vehicle is close enough, causes the vehicles to be locked for several seconds. Also it stays on the ground after you die and has about 5 detonates before it vanishes. Great for bullying the enemy by putting one at the tanks and raptor
- new gun: grenade laucher (in the weapon lockers) which has different explosion, nothing more I think.
- lower poly models for a lot of stuff
- small lighting changes
- water pushes you (looks funny with manta xD)
- more ammo in the weapon lockers
Beta8: http://files.filefront.com/Suspense2K4+ ... einfo.html (Contains 2 packages which go in animations and static mesh folder)