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VCTF-Suspense2K4

Posted: Wed Dec 10, 2008 10:12 am
by Jeffrey
Beta8 ready

Thought I let you guys know this map is "final". Everything works as it should so. ^^

Finaly got new vehicles :D which are awesome ^^ Big thanks to WailofSuicide for making them.
- new bender (ut3 style)
- new scorpion (ut3 style)
- hoverboard from UT3 (2 per team)
- tanks cant go in the flag house (only the small path to the jumppad)
- new gun: EMP thingy (on 1 of the roofs) which detonates when a vehicle is close enough, causes the vehicles to be locked for several seconds. Also it stays on the ground after you die and has about 5 detonates before it vanishes. Great for bullying the enemy by putting one at the tanks and raptor :P
- new gun: grenade laucher (in the weapon lockers) which has different explosion, nothing more I think.
- lower poly models for a lot of stuff
- small lighting changes
- water pushes you (looks funny with manta xD)
- more ammo in the weapon lockers

Beta8: http://files.filefront.com/Suspense2K4+ ... einfo.html (Contains 2 packages which go in animations and static mesh folder)

Image

Re: VCTF-Suspense2K4

Posted: Wed Dec 10, 2008 4:20 pm
by CTC-Salchicha
That looks sweet Jeff. I need to hand off a couple of "almost dones" to you to see what you can do with them, ha ha.

Re: VCTF-Suspense2K4

Posted: Wed Dec 10, 2008 4:54 pm
by Mr Bean
I just took the new map out for a test drive. Those are some impressive updates Jeff. That hover board adds more escape routes with the flag for sure. The turbo on the scorpian was pretty fun too. Is the invisibility function gone? I can't wait to play this on-line. Nice work Jeff, and thank you for sharing with us :D

Re: VCTF-Suspense2K4

Posted: Wed Dec 10, 2008 5:34 pm
by CTC-JimRimya
Looks great! I'm putting it on the server now

Re: VCTF-Suspense2K4

Posted: Wed Dec 10, 2008 5:52 pm
by badasp
Great stuff for sure, especially the modded vehicles. I believe the scorpion should have the turbo boost in all maps, especially for getaway vehicles. The stock scorpion is just too slow to be usefull. Thanks for sharing your fine work with us. :D

Re: VCTF-Suspense2K4

Posted: Wed Dec 10, 2008 10:36 pm
by x-GAMBIT-x
Looks cool can't wait to try it out.

Re: VCTF-Suspense2K4

Posted: Tue Dec 16, 2008 5:54 pm
by Jeffrey
In case anyone is interested in an ONS version: http://utforums.epicgames.com/showthread.php?t=646126
I made on (on request). It's pretty cool.

There are basically 2 ways, 1 over the bridge and 1 behind the base -> in the water.
Over the water has 6 nodes and is easier to take. Over the bridge has just 3 but is much harder to take.