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Re: VCTF-JeffsMap-Beta2

Posted: Tue Aug 26, 2008 3:38 pm
by Ivan Kilz
When can we play them? Don't hold out on us.JK


Let's us play em....... 8)


Ivan

Re: VCTF-JeffsMap-Beta2

Posted: Tue Aug 26, 2008 3:42 pm
by Ivan Kilz
Guys, THX for the necessary Intel info.. Very Imperative!!!


Thx 4 Sharing Ur Knowledge>>

Ivan

Re: VCTF-JeffsMap-Beta2

Posted: Tue Aug 26, 2008 5:33 pm
by McShagger
I have played this map two and 1/10 times and still have not really figured out what I like to do on this map nor have I figured out the key/significant areas of control... Overall, there just isnt enough to make each area a point of interest... I do know that the DD on top by the lg is significant... and rather than add fog (as fog only helps most snipers), maybe put some chandeliers or some sort of lighting above each bases flag that would block some of the view from this sniping point... I also feel that adding some goodies (weapons, pick-ups, etc...) in the two large lower corridors that have ramps going up to them would make this area a little more interesting... Maybe some health pick-ups in the low tunnel will help that area be more strategic... We discussed this and maybe some small blocks on either side of the flag so it makes it a little less easy to manta run?

Re: VCTF-JeffsMap-Beta2

Posted: Tue Aug 26, 2008 7:06 pm
by «JP»
Can I play?

Re: VCTF-JeffsMap-Beta2

Posted: Wed Aug 27, 2008 1:33 am
by Lukis Arealuis
I enjoy the map. Maybe a couple of adjustment here and there, but i think more communication from the teams helps.

Re: VCTF-JeffsMap-Beta2

Posted: Wed Aug 27, 2008 10:02 am
by Jeffrey
Hey guys thanks for the feedback. I always try to take as much from it as possible from you and others. :D

Here is beta3 and I changed a lot of stuff. Hope you like it.
Try out the new camouflage combo, that's funny. :P
And I added boost volumes.

But remember I play on a RPG with translocator server. That plays totally different then what you guys play.
So 3 tanks in a base isn't that much of a trouble to us. :P

You guys have total freedom to adjust the map as much as you want.


Here it is beta3: removed

Beltamax asked me to PM him when there is a new beta. Does he read the forum often or shall I pm now?

edit: if you want to see the change log here it is: http://bigbattleservers.com/forum/viewt ... a&start=20

Image

Re: VCTF-JeffsMap-Beta2

Posted: Wed Aug 27, 2008 11:09 am
by -T2-
Jeffrey wrote:Beltamax asked me to PM him is there was a new beta. Does he read the forum often or shall I pm now?
He reads the forums regularly. He will see this before I hit submit more than likely. :)

Thanks for the notice. I am sure the admins will get this new beta loaded up for all to enjoy.

Re: VCTF-JeffsMap-Beta2

Posted: Wed Aug 27, 2008 2:57 pm
by WarDad71
Just opened beta 3 - one of the most significant updates that I noticed right away is a wall in the middle to prevent the raptor area sniping back and forth. There's also elevators in said wall.

Re: VCTF-JeffsMap-Beta2

Posted: Wed Aug 27, 2008 4:31 pm
by Mr Bean
Jeffrey wrote:You guys have total freedom to adjust the map as much as you want.
Can you say.... Beltamaxx? :lol:
JK Belta :wink: I like the subtle adjustments you make on maps to help them flow better for us. Keep up the good work.

Thanks for letting us know about beta 3 Jeff. I downloaded it immediately :D

Re: VCTF-JeffsMap-Beta2

Posted: Wed Aug 27, 2008 4:32 pm
by Jeffrey
There has bin found a small bug where you can fall though the floor.
Image

I wait a few days to see if anything else needs to be changed then I'll make a new beta.

Re: VCTF-JeffsMap-Beta2

Posted: Wed Aug 27, 2008 4:53 pm
by Mr Bean
In that same area on foot I'd suddenly get a hall of mirrors effect, then die. I'll get you a screen shot next time it happens.

Re: VCTF-JeffsMap-Beta2

Posted: Wed Aug 27, 2008 5:08 pm
by CTC-JimRimya
Nice changes... This new version is on the server. Thank you Jeffrey!

Re: VCTF-JeffsMap-Beta2

Posted: Wed Aug 27, 2008 5:22 pm
by Jeffrey
Yes on foot you fall though entirely. Vehicles not.

The effect you see is space "not getting rendered" means the last pixel will get repeated until something gets rendered again in that space on the screen.

Re: VCTF-JeffsMap-Beta2

Posted: Wed Aug 27, 2008 5:24 pm
by CTC-JimRimya
I see the pictures... Imageshack is notorious for problems. That must be it. There are limits on pictures here, but only as attachments. If you link to outside sources, there are no limits.

Re: VCTF-JeffsMap-Beta2

Posted: Wed Aug 27, 2008 8:04 pm
by Beltamaxx
Jeff
Beltamax asked me to PM him when there is a new beta. Does he read the forum often or shall I pm now?
Heh, I read them a little to much, I'm as active as you are at Titan, maybe more. Awesome job on the map and thank you for giving us the freedom to make adjustments to accommodate our game style. We hope to inspire you to share your time & creativity more in the future.

Aside from that, Welcome to our forums, we were crossing our fingers you would visit us.