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Re: OOges palace map

Posted: Wed Jul 09, 2008 9:54 pm
by Lazy.Pirate
CTC-BigBanana wrote:EJ
wrong, try again :lol:

Hmmmmm, by the way pirates defending it (out of character), I would guess Lazy or Phage is the author.
i havent played it, so im neither defending nor praising... well, praising for doing something OTHER than a simple re-texture. its not really out of character either, if you'll remember on vctf.com i first criticized maps constructively... it was everyones passive attitude that ended me up just screaming "shitsux"... because they obviously didnt care about what was being said.

the map LOOKS good, and thats about all i can say for it now.

any defense of it is because i like the original ooges quite a bit. and am anxious to see how this one is.

Re: OOges palace map

Posted: Wed Jul 09, 2008 10:06 pm
by CTC-BigBanana
Lazy
it was everyones passive attitude that ended me up just screaming "shitsux"... because they obviously didnt care about what was being said
Heh, well then they deserve to be told their map SUX.... :lol: .

Re: OOges palace map

Posted: Thu Jul 10, 2008 2:05 am
by v0idNull
CTC-BigBanana wrote:McShagger
STOP FUCKING UP GOOD MAPS!
Can you speak up a bit? I'm hard of hearing....lol.


McShagger
why do you guys persist in changing existing maps that are already good as they are?
Why do you persist to whine whine whine, you remind me of my Sexy Lady Ethal when she needs some BIG BANANA!! Ju needs some BIG BANANA?....he he.
1. Who are you?
2. Why do you have the "CTC-" prefix on.
3. Who are you?
4. Remove the huge sig.
kthx.

Edit: nvm your that monkey mascot from that old clan lol.

Re: OOges palace map

Posted: Thu Jul 10, 2008 9:16 pm
by SMR
Honestly, all the ooges versions arent vctf. THerse 1 vehicle in there, and you cant even drive it around all that much.
1 version would be enough. Or limit all maps with revisions to 2.

EX: the 1a map with the teleporter/emptied subway cars only needs 1 version, as the only real difference are the visuals.


Also, terrain is REALLY EASY to make. Need mroe maps with terrain. Levels were more complex in UT1 than the box levels showing up.

CTC-something is the only recent terrain level i can think of.(really like it btw)

Re: OOges palace map

Posted: Thu Jul 10, 2008 9:35 pm
by Beltamaxx
Ooges Palace is a great upgrade, bravo to the author, whoever he is.... :wink: . Just please optimize asap.

Please delete the rest.

Re: OOges palace map

Posted: Mon Jul 14, 2008 3:16 am
by Lazy.Pirate
SMR wrote:Honestly, all the ooges versions arent vctf. THerse 1 vehicle in there, and you cant even drive it around all that much.
1 version would be enough. Or limit all maps with revisions to 2.

EX: the 1a map with the teleporter/emptied subway cars only needs 1 version, as the only real difference are the visuals.


Also, terrain is REALLY EASY to make. Need mroe maps with terrain. Levels were more complex in UT1 than the box levels showing up.

CTC-something is the only recent terrain level i can think of.(really like it btw)
so whats the minimum number of vehicles that need to be in a map for it be vctf?

also maps with too many vehicles arent really vctf maps either.

Re: OOges palace map

Posted: Tue Jul 15, 2008 9:22 pm
by SMR
Lazy.Pirate wrote:
SMR wrote:Honestly, all the ooges versions arent vctf. THerse 1 vehicle in there, and you cant even drive it around all that much.
1 version would be enough. Or limit all maps with revisions to 2.

EX: the 1a map with the teleporter/emptied subway cars only needs 1 version, as the only real difference are the visuals.


Also, terrain is REALLY EASY to make. Need mroe maps with terrain. Levels were more complex in UT1 than the box levels showing up.

CTC-something is the only recent terrain level i can think of.(really like it btw)
so whats the minimum number of vehicles that need to be in a map for it be vctf?

also maps with too many vehicles arent really vctf maps either.
Im ok with one vehicle per team, but the bender hardly goes mobile. 90% of the time, its only use is to spam shock combos from its spawn point. If you want to see a good balance for vctf, I'd say look at backbone. Although, thats just my opinion. Some people may actually think intensebone is the end all be all. Aside from that, the level for the most part is too small for the amount of players on the server. I can see why some people like it though.

I really wouldnt mind seeing CTF levels on the server, I think thats how the game was meant ot be played (less adrenaline maybe, im a ut1er) If it only takes one blockaded vehicle per team to get people to play it, theres a lot more levels out there that look/play better.(opinion)

Re: OOges palace map

Posted: Mon Jul 21, 2008 2:19 am
by {HOG}X_x-G-DuByA-x_X
does Magis-FunMap fall into the ooges catagory? because i actually think its pretty sweet