Search found 1167 matches
- Wed Apr 06, 2011 9:53 pm
- Forum: Mapping tools, tutorials and chat
- Topic: To Bean and all unreal mappers
- Replies: 5
- Views: 1740
Re: To Bean and all unreal mappers
That's a cool video *wipes slobber from mouth* From what I see, what they mean by 'next generation' is the latest updates for UE3. At least the UDK version of it and obviously the licensed version. The editor that came with the UT3 game comes packaged with a lot of content (meshes, materials, etc;) ...
- Sun Mar 27, 2011 8:00 pm
- Forum: COD:Black Ops discussion
- Topic: So I tried the Famas out...
- Replies: 12
- Views: 2594
Re: So I tried the Famas out...
In general, I'm a run and gun player. It depends on my mood though. My most used loadout has been this one: Primary: AK74u Attachment: Rapid fire Secondary: STRELA-3 Lethal: Frag Tactical: Nova Gas Equipment: Claymore Perk 1: Lightweight Perk 2: Slight of Hand Perk 3: Marathon As of late I've been e...
- Sat Mar 26, 2011 6:05 pm
- Forum: COD:Black Ops discussion
- Topic: Any opinions on the new patch?
- Replies: 5
- Views: 1839
Re: Any opinions on the new patch?
I had so much fun playing the maps I forgot about the patch. I got home late and played from about 1am - 4am. I agree with badasp... they saved the best maps for the map-pack.
- Thu Mar 17, 2011 5:14 pm
- Forum: Community Maps
- Topic: {Vex}Maps
- Replies: 67
- Views: 12831
Re: {Vex}Maps
Looks good. Easier on the eyes, and improved layout.
- Wed Mar 16, 2011 9:19 pm
- Forum: Community Maps
- Topic: {Vex}Maps
- Replies: 67
- Views: 12831
Re: {Vex}Maps
I get hung up on the static mesh used on the jump-pad. I'd turn off its' collision. Fun map!
- Wed Mar 16, 2011 7:40 am
- Forum: Community Maps
- Topic: {Vex}Maps
- Replies: 67
- Views: 12831
Re: {Vex}Maps
Yes!!!! Love the changes. Get with Belta (if you haven't already). This should be on a server.
- Tue Mar 15, 2011 10:47 pm
- Forum: Community Maps
- Topic: {Vex}Maps
- Replies: 67
- Views: 12831
Re: {Vex}Maps
Nice! The layout works better as a DM map i think. I like the lift trigger usage up top as it's the only way down other than jumping (long drop). The trigger radius (collision) should be increased to the size of the lift. As is I can stand on the edges and not go anywhere. There's a 'Radius View' fu...
- Mon Mar 14, 2011 3:18 pm
- Forum: Community Maps
- Topic: {Vex}Maps
- Replies: 67
- Views: 12831
Re: {Vex}Maps
Here it is... map
- Mon Mar 14, 2011 8:33 am
- Forum: Community Maps
- Topic: {Vex}Maps
- Replies: 67
- Views: 12831
Re: {Vex}Maps
Yep. I'll re-upload it tomorrow.
- Sun Mar 13, 2011 7:54 pm
- Forum: General Chat and Information
- Topic: OH! Mein PAPA!!!
- Replies: 15
- Views: 1572
Re: OH! Mein PAPA!!!
Whaaaaaaat? Holy cow! Have a very Happy Birthday Papa.
- Fri Mar 11, 2011 12:17 am
- Forum: General Chat and Information
- Topic: The boy who stole Half Life 2
- Replies: 2
- Views: 410
Re: The boy who stole Half Life 2
Wow! Helluva read! I had never heard about this. Interesting stuff
- Wed Mar 09, 2011 5:20 pm
- Forum: Mapping tools, tutorials and chat
- Topic: The Newer UDK
- Replies: 9
- Views: 2641
The Newer UDK
The latest Unreal Development Kit is so much more advanced than the editor that shipped with UT3, they should really call it UE3.5. Most notably to me is the material abilities... their look, feel, and interaction with different lightings.
- Mon Mar 07, 2011 6:38 pm
- Forum: COD:Black Ops discussion
- Topic: New map impressions?
- Replies: 6
- Views: 1914
Re: New map impressions?
LOL! That's right!Ghosted wrote:Sniper maps sound nice.
Doesn't really matter as I'll have to pay the $15 knucklehead tax regardless to keep my vent access
- Thu Mar 03, 2011 4:51 am
- Forum: COD:Black Ops discussion
- Topic: Favorite COD thus far...
- Replies: 11
- Views: 2866
Re: Favorite COD thus far...
I've only played WaW, MW2, and BO... so can only comment on those ones. Both IW and Treyarch have (no exaggerations here) literal geniuses working for them. Layouts : The map layouts with all the diffent offense/defense angles all just balance each other out. It's just mind boggling how the do that ...
- Thu Mar 03, 2011 3:57 am
- Forum: General Chat and Information
- Topic: Happy birthday IIVIIRRIIvII...
- Replies: 9
- Views: 761
Re: Happy birthday IIVIIRRIIvII...
Happy Birthday Mike!