Search found 1167 matches
- Wed Oct 26, 2011 2:17 pm
- Forum: General Chat and Information
- Topic: **** YOU IF YOU DONT READ THIS *UPDATED 10/25/11*
- Replies: 55
- Views: 7074
Re: **** YOU IF YOU DONT READ THIS *UPDATED 10/25/11*
Ditto. Saw it on netflix last week... classic!
- Wed Oct 26, 2011 2:01 pm
- Forum: General Chat and Information
- Topic: Quelles sont à tu écoute?
- Replies: 1001
- Views: 95019
- Tue Oct 25, 2011 7:23 pm
- Forum: General Chat and Information
- Topic: **** YOU IF YOU DONT READ THIS *UPDATED 10/25/11*
- Replies: 55
- Views: 7074
Re: **** YOU IF YOU DONT READ THIS *UPDATED 10/15/11*
badasp is not capitalized. Be careful.Halibar wrote:I dunno RU, from what I hear Badasp still hasn't figured what thats for
- Sat Oct 22, 2011 9:02 pm
- Forum: General Chat and Information
- Topic: Happy birthday, Zeus!
- Replies: 11
- Views: 1084
Re: Happy birthday, Zeus!
Happy Birthday Zeuz!!!
- Fri Oct 21, 2011 4:30 pm
- Forum: General Chat and Information
- Topic: FPSx
- Replies: 7
- Views: 918
Re: FPSx
There's a mod for UT3 that does this. It's free as well. Word. I'm not convinced they have the prerequisite (sense of direction) for taking on a project of this scale. One thing I would really like to see is for this to be done with the UDK vs UE3. More work, but so much more potential. UE3 is alre...
- Thu Oct 13, 2011 12:14 pm
- Forum: General Chat and Information
- Topic: Help!
- Replies: 15
- Views: 1676
Re: Help!
Thank you "Mr.Bean" for inserting the "Picture Link with the arrow" below my "written link" only. I clicked first on "URL" did not work so I tried clicking on "Img" but still no luck. Now you put it in the correct way and thanks again. I also clicked on to your website and downloaded the nice maps....
- Tue Oct 11, 2011 11:43 pm
- Forum: General Chat and Information
- Topic: Help!
- Replies: 15
- Views: 1676
Re: Help!
Hermit wrote:This might not help with the above problem but
check out this http://www.youtube.com/watch?v=qybUFnY7 ... yer_popout
it is very interesting and funny
- Tue Oct 11, 2011 7:25 pm
- Forum: General Chat and Information
- Topic: Help!
- Replies: 15
- Views: 1676
Re: Help!
word
- Tue Oct 11, 2011 5:38 am
- Forum: General Chat and Information
- Topic: **** YOU IF YOU DONT READ THIS *UPDATED 10/25/11*
- Replies: 55
- Views: 7074
Re: **** YOU IF YOU DONT READ THIS
Odin wrote:...but I think I met a sweet lady who lives in western NC and I've been trying to make my way over there for a bit...
Congrats on meeting that special someone. I grew up in Charlotte, but always loved heading up to the Blueridge Parkway for a weekend... Heaven on Earth.
- Sun Oct 09, 2011 4:51 pm
- Forum: General Chat and Information
- Topic: **** YOU IF YOU DONT READ THIS *UPDATED 10/25/11*
- Replies: 55
- Views: 7074
Re: **** YOU IF YOU DONT READ THIS
i saw ru's name in there. woot! yeah for ru!!!!
- Tue Sep 27, 2011 3:18 pm
- Forum: General Chat and Information
- Topic: Happy Birthday, Kat!
- Replies: 12
- Views: 1188
Re: Happy Birthday, Kat!
happy birthday kat
- Tue Sep 27, 2011 2:15 am
- Forum: Mapping tools, tutorials and chat
- Topic: SOL SIGNS- Att Belta
- Replies: 38
- Views: 8429
Re: SOL SIGNS- Att Belta
LOL! Yeah... fail mapCTC-JimRimya wrote:Looks great, Bean, but I don't think anyone's going to play that map.
![Sad :(](./images/smilies/icon_sad.gif)
- Sun Sep 25, 2011 7:44 am
- Forum: Mapping tools, tutorials and chat
- Topic: SOL SIGNS- Att Belta
- Replies: 38
- Views: 8429
Re: SOL SIGNS- Att Belta
np. i like a challenge ![Wink :wink:](./images/smilies/icon_wink.gif)
![Wink :wink:](./images/smilies/icon_wink.gif)
- Sat Sep 24, 2011 9:52 pm
- Forum: Mapping tools, tutorials and chat
- Topic: SOL SIGNS- Att Belta
- Replies: 38
- Views: 8429
Re: SOL SIGNS- Att Belta
Ok, got it working. For some reason, when applied to geometry, it scales it as 1x1 pixels (even though it's 512x512). To fix it, it needs to be re-scaled every time it's applied to geometry. For example... in the following map, I scaled the image to 256x256 because that's what the geometry cut was. ...
- Sat Sep 24, 2011 7:36 pm
- Forum: Mapping tools, tutorials and chat
- Topic: SOL SIGNS- Att Belta
- Replies: 38
- Views: 8429
Re: SOL SIGNS- Att Belta
I 'dissected' it in Photoshop and got the 6 images. I have a 'material sequencer' texture created, but it only works if applied to a static mesh. When applied to regular geometry, it shrinks itself down really tiny and repeats the pattern like a thousand times. Working on it atm...